New Patronus Gameplay






Patronus soon to be released

After some time of lots of contract working, we have now had the time to finish our first game for the App Store.

The game will be very easy to just pick up and play instantly and set the tone and style for our other games that we are working on. Look for Patronus in the App Store soon.

After the release we will announce our next game.






Thoughts on iPad

Now a few weeks after the IPAD was announced, I began to feel that the market for the iPad will be huge. The following segments, I believe strongly in:

The living room
I think that most who buy a IPAD initially will use it to surf the web on the couch. It does not take place and look good.

As a game console
There are games that do not fit the iPhone due to the small size –  Strategy games for example. There is enormous potential for iPad gaming.

At school
At school would iPad could mean a revolution. What if the students have all their books, notes and other material in their iPad. This segment will be huge in the long term.






Goodboy will develop for iPad
We have a few interesting projects that will support iPad than will be revealed shortly.





Article in MacWorld
In the latest issue of MacWorld, you can read an article about us and Patronus. Now we suddenly realized that we need to finish and publish Patronus. Fast!





Sneak peak of Patronus, upcoming iPhone game

Patronus is a “Explode ‘em up” with precise and awarding controls.






Cocos2d and OpenFeint

We’ve lately been struggling with integrating OpenFeint with Cocos2d. Before we decided to go with OpenFeint we also tried Agon and Scoreloop. All those frameworks are not working properly when use FastDirector. The problem is that all touches is “swallowed” by Cocos2d and the other frameworks is not working properly.

To solve this you could disable the use of fastdirector. But in ours and many others case, we need the fastdirector to keep the framerate acceptable.

To solve this in OpenFeint you add the following in the OpenFeintDelegate.

- (void)dashboardWillAppear

{

[[Director sharedDirector] pause];
[[Director sharedDirector] stopAnimation];

}

- (void)dashboardWillDisappear

{

[[Director sharedDirector] resume];
[[Director sharedDirector] startAnimation];

}

The same principle can be used in all other frameworks.






New rules on the App Store

Apple just sent out an e-mail to  iPhone developers, informing that in app purchases now also is available to free Apps. This will clearly affect the store in big ways. My initial reacting is that it’s a good thing.

Wonder what will happen to the top lists for paid and free Apps.






First meeting with iphonedev.se

Last night we attended the first iphonedev.se meet-up. We presented our game Patronus and had a good time. For thoose of you who are interested we recorded two minutes of gameplay for you to enjoy.

Thanks everyone for a great evening!

Here’s an article about the meeting (in swedish)






Featured project: Patronus

This a preview of our iPhone game coming soon. It’s called Patronus and is an Explode ‘Em Up! You steer your ship by tilting the iPhone. Collect purple stuff to grow explotion radius. You tap to trigger the explosion.

The game will feature both online leaderboards and trophies.

Expect more information soon!






 
 
     
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