In serveral projects we have used this class to load an UIImage asyncronisly with a lowres preview. It also can save the image to the caches folder so it don’t download the next time reqested. Here it is for anyone who may find it useful.
Example usage:
AsyncImageView *av = [[AsyncImageView alloc] initWithFrame:self.view.frame];
[av loadImageFromURL:@"http://goodboy.se/image.png" previewUrl:@"http://goodboy.se/image_low.png" cacheImage:NO];
![]() |
We are proud to announce the new Hunky Dory app for iPhone. Together with Celebration Studios we took Hunky Dory’s iPhone app to the next level. |
| Our latest app GoodMirror is now live on the app-store. It’s a free and really simple Mirror that uses the front-facing camera to capture your reflaction. GoodMirror comes with 4 different themes. |
![]() |
![]() |
In the latest issue of MacWorld, you can read an article about us and Patronus. Now we suddenly realized that we need to finish and publish Patronus. Fast! |
We’ve lately been struggling with integrating OpenFeint with Cocos2d. Before we decided to go with OpenFeint we also tried Agon and Scoreloop. All those frameworks are not working properly when use FastDirector. The problem is that all touches is “swallowed” by Cocos2d and the other frameworks is not working properly.
To solve this you could disable the use of fastdirector. But in ours and many others case, we need the fastdirector to keep the framerate acceptable.
To solve this in OpenFeint you add the following in the OpenFeintDelegate.
- (void)dashboardWillAppear
{
[[Director sharedDirector] pause];
[[Director sharedDirector] stopAnimation];}
- (void)dashboardWillDisappear
{
[[Director sharedDirector] resume];
[[Director sharedDirector] startAnimation];}
The same principle can be used in all other frameworks.
Apple just sent out an e-mail to iPhone developers, informing that in app purchases now also is available to free Apps. This will clearly affect the store in big ways. My initial reacting is that it’s a good thing.
Wonder what will happen to the top lists for paid and free Apps.
Last night we attended the first iphonedev.se meet-up. We presented our game Patronus and had a good time. For thoose of you who are interested we recorded two minutes of gameplay for you to enjoy.
Thanks everyone for a great evening!
Here’s an article about the meeting (in swedish)


